The Legend Of Zelda Ocarina Of Time Gc Iso Tool

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  1. The Legend Of Zelda Ocarina Of Time Gc Iso Tools
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Shop till you drop.Uncategorized Alternate Elemental ArrowsUsing GameShark codes, you can equip the individual elemental arrow icons to the C buttons, rather than having the magic combine with your bow. These items are used for display only on the pause screen, but function as normal elemental arrows.ItemGameShark codeIce Arrow8011A63A 000CFire Arrow8011A63A 0004Light Arrow8011A63A 0012Fairy Bow + Ice Arrow8011A63A 0039Fairy Bow + Fire Arrow8011A63A 0038Fairy Bow + Light Arrow8011A63A 003A. Dark Link BehaviorDark Link may be the enemy with the most extensive coding in the game, and the programmers certainly considered all options.

The Legend Of Zelda Ocarina Of Time Gc Iso Tools

He reacts to the player casting Nayru's Love, which will cause him to shield a lot and generally get out of the way, even though you cannot normally get that item before defeating Dark Link as either the Longshot or Hover Boots, gained from defeating him or beating the water temple and accessing the shadow temple respectively, are needed to cross the desert, which is a requirement for obtaining Nayru's Love.Seeing as the Dark Link actor is just a shell which inputs buttons to the Link actor, Dark Link can also swim and dive in water, as well as climb ledges. If you are Young Link, Dark Link can also use crawling holes. However, because Dark Link has no animation for getting hit while swimming, it will instead cause him to slowly float to the sky. Iron Knuckle HeadIn the pre-boss room before Twinrova in the Spirit Temple, Link fights a brainwashed Nabooru inside an Iron Knuckle's armor. If you position the camera so that it clips into this Iron Knuckle's model, you will see Nabooru's head. If you do the same to any other Iron Knuckle in the game, you will also see a head that looks similar to Nabooru's with the same textures but has significantly different structure and design.

The head is wrapped in chainmail, which covers almost everything below the nose. Also, due to the way the head is modeled, the head has no eyebrows.The most interesting differences are that the earrings are texture-less gold hoops and that the design of the head ornament is different. This alternate head model is either an earlier version of Nabooru's head, or it was meant to be directly revealed in the same way as Nabooru's, showing that all Iron Knuckles are actually Gerudos.Either way, regular Iron Knuckles vanish when defeated, so their true face is normally never shown. The head itself was removed in the 3DS remake, but it's still present in the model, just not in-game (with the logical exception of the one that Nabooru actually comes out of). However, when they shed enough armor in combat, a distinctly human neckline can still be seen in all versions (including Majora's Mask).Regular Iron KnucklePre-Boss Iron Knuckle. Unused Child Malon Spawn in Talon's HouseInside Child Malon's actor file, there are three lines of code that spawn her in Talon's House at night after completing the quest to wake Talon in Hyrule Castle. However, Link cannot normally enter Talon's House at night.

Trying to enter the door spawns a dialogue box with Talon saying that Malon is sleeping. Even if the player were able to bypass the dialogue box and enter the house via hacking, Malon would still not appear, because the map does not load an actor or object for her.However, adding her actor and object to the map and bypassing the dialogue box shows that Malon exhibits the same behavior as she does when she appears in Lon Lon Ranch during the day, teaching Link Epona's Song. Oh, that you would rend the heavens and come down, that these backgrounds would tremble before you!Debug ContentNearly a decade after Ocarina of Time was released, a of the game's spinoff was leaked.

The ROM was used by testers at Nintendo of Europe to test Master Quest prior to its GameCube release.Decompressed by default, it had many debug features that weren't present in the retail versions of Ocarina of Time or Master Quest. These included a memory editor, audio debugger, and a number of test maps.While the retail version of Ocarina of Time does not contain as many debug features as the prototype, a few are still present.Map SelectThe Map Select allows you to go to any area in the game. See the section of the Debug ROM article for a detailed analysis.Retail GameDebug ROMThe Debug ROM contains nine that aren't in the retail version of the game, while the retail game contains entries for two test maps that aren't in the Debug ROM.

View the section of this article for more details.Inventory Editor. Everything you wanted to know about the crash debugger on one convenient subpage.Erase Save Data CodeOn the title screen, pressing D-Up, D-Down, D-Left, D-Right, Start, B, C-Down, L, C-Right, C-Left, A, C-Up, R, Z on Controller 3 resets the save data. This can be used in case the save data was corrupted, which could cause a crash on the file select menu. After the first input, there is a 16-frame timer for hitting the next input within the sequence (which reverts the timer back to 16 with each correct input). It is possible to trick the game into believing you have inserted an Ura Zelda disk. This can be done with a Japanese-region Ocarina of Time ROM by changing the bytes at 0xB9CCD0 from Ocarina of Time's identifier, EZLJ, to the identifier of another 64DD disk in your possession. Website x5 professional 10 crack serial.

The game will then recognize the 64DD disk as Ura Zelda.This will cause the game to display a Disk tag on the title screen. In addition, save files with Disk tags appended will no longer be greyed out. However, the game crashes if you try to load them, perhaps because it is trying to access non-existent files on the disk.Alternatively, you can enable the code D00EB36E 0001 801F0ADB 0004 (NTSC 1.0) while on the title screen to display the Disk tag. By using the codes below, it is possible to append a Disk tag to your save file. It is also possible to achieve this effect without a GameShark by slowly pulling out the left side of your Ocarina of Time cartridge while copying a file.

However, this is not recommended, as meddling with your cartridge in this manner may cause permanent damage.VersionGameShark codeNTSC 1.0801E4EC0 0001NTSC 1.1801E5080 0001NTSC 1.2801E5780 0001NTSC (GC)801E6080 0001NTSC (MQ)(GC)801E6040 0001EU 1.0801E2F08 0001EU 1.1801E2F48 0001EU (GC)801E3888 0001The tagged file is greyed out and cannot be opened unless a 64DD is attached to the system, and the game is tricked into thinking you have the correct disk inserted using the method detailed in the section. Test MapsThe retail version of the game contains two entries that were presumably used to test the 64DD add-on.64DD TEST n64dd SetDiskVersionThe first entry is 64DD TEST n64dd SetDiskVersion. Selecting this option normally freezes the game.

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It would've been used to enable the 64DD Mode in the game. However, if you have a 64DD attached to your system, the following message will be displayed:JapaneseEnglishディスクを差し込んでください。Please insert a disk.No Ura Zelda disk has ever been leaked, so it is impossible to test this option using the right disk.

If you insert another 64DD disk, the following message appears:JapaneseEnglish間違ったディスクが差し込まれている可能性があります。正しいディスクに交換してください。ディスクを取り出してください。It's possible that you haveinserted the wrong disk. Pleaseswitch it for the correct disk.Please remove the disk.64DD TEST2 n64dd SetDiskVersionThe second entry is 64DD TEST2 n64dd SetDiskVersion. Selecting this option has no effect, even if a 64DD is attached to the system. This would've turned off the 64DD Mode in the game, hence why it does nothing.Error MessagesError messages indicating that the wrong 64DD disk is inserted are another relic from Ocarina of Time's past. This text can be found starting at 0xB9CDF0 in a decompressed 1.0 ROM. The messages were even translated into English.Check to see if the proper disk is inserted.Please insert the disk the correct disk.Do not remove the disk when the access light is flashing.Please read the instruction manual for details.Please read the instruction manual for details.Please insert a disk.Please insert the disk again.Please remove the disk.These messages can be viewed on a decompressed US-region Ocarina of Time ROM by attaching a 64DD to your system, then changing the bytes at 0xB96B0A in ROM (or $1D2C5A in RAM) from FF FF to 00 00. If these bytes are not changed, the N64 enters an infinite loop while checking the region of the attached 64DD.

This is because the region of the attached 64DD is, by necessity, Japanese, as the accessory never got an overseas release.In addition, there is also an error message indicating that the Expansion Pak is not inserted. This is due to the fact that the Expansion Pak is required to use the 64DD.Are you sure the Expansion Pak is inserted correctly? (Source: & ) Files Replacedovl64dd would have rewritten the following files with files on the Zelda disk:Scene FileTitle CardImage FileLocationydanscenegpn06Inside the Deku Treeddanscenegpn08Dodongo's Cavernbdanscenegpn07Inside Jabu-Jabu's BellyBmori1scenegpn01Forest TempleHIDANscenegpn03Fire TempleMIZUsinscenegpn04Water Templejyasinzouscenegpn05Spirit TempleHAKAdanscenegpn02Shadow TempleHAKAdanCHscenegpn54Bottom of the WellAdditionally, the room files for these scenes would likely also be replaced, since most rooms reference textures stored within the scene file.

The Legend Of Zelda Ocarina Of Time Gc Iso Tool

FOR BEST RESULTS, WATCH ON A BIG SCREEN IN 1080p, 60 FRAMES PER SECOND.After four months, we're finally back for an even longer episode of Remake or Rebreak. No, folks, I really don't know how I do it. This time we're looking at the Legend of Zelda Ocarina of Time on N64, GCN, and 3DS. How does the original game hold up today? How well does the GameCube rerelease improve upon the N64 original? What exactly does the Master Quest expansion add to the original game?

Finally, how well does the 3DS remake update the game for 2011? All these questions, and more, answered in this near feature length ROR extravaganza! Can you tell I was tired when I wrote this description?A link to 'A Royal Appearance' by Nostalvania, the OC ReMix I used for the credits in this video:For more awesome ReMixes, check out OCRemix:EPG Fan Discord:EPG Plays (Let's Plays and Streams):Unversed Cast (Podcast Channel):Twitter:Game Mavericks (Legacy Let's Plays):Remake or Rebreak Scores:1- Rebreak: Fails to resurrect the same quality standard as the original due to incompetent design, technical failures, etc. A virtually worthless remake/port overall.2- Re-Meh: Not as good as the original, but a relatively competent recreation that is still very playable. Additionally, a Re-Meh may not address the original's salient issues or fail to add anything meaningful.3- Remake: As good or even slightly better than the original, but not necessarily worth playing if you already own that version. Typically adds some new content or fixes salient issues with the original.4- Replace: A remake/port that changes, fixes, and adds so much that it renders the original virtually obsolete. A Replace not only faithfully recreates the original, but fixes most (if not all) of the original's issues and adds a sizable amount of new content.